GLENDALE LITTLE LEAGUE SUPPLEMENTAL RULEBOOK
UPDATED 2025
INTRODUCTION & GUIDING PRINCIPLES
Purpose & Philosophy
Glendale Little League (GLL) exists to teach baseball fundamentals, promote teamwork and sportsmanship, and provide a safe, fun environment for all participants. Your goal is to make sure the kids stay safe, have fun, and sign up for GLL & Knights next year.
No Coaching Your Own Kid
Avoid exclusively coaching your own child. Whenever possible, let another coach instruct your son/daughter to reduce potential double standards and help every player feel fairly treated.
Make the ride home a good one: Keep your discussions positive, don’t criticize your player. If they ask for help, prompt the child to break down the problem and come up with ideas on how to solve it, then encourage your player to ask the assistant coaches for help at the next practice.
Development League = Everyone Learns & Plays All Positions
Emphasize skill-building; encourage kids to try multiple positions as long as it is safe for them to do so (i.e. if a player struggles to catch the ball when it is thrown to them, don’t have them play 1st base).
Everyone pitches: Teach all players to pitch. The more pitchers you develop, the better your team will be.
Everyone catches: Teach all your players how to catch.
Strive to ensure each player gets meaningful playing opportunities.
Safety Emphasis
Pitch Counts: Following pitch count rules is mandatory. Coaches must track and report pitch counts, including cumulative counts if a player also pitches in Knights.
Proper Gear: All required equipment—helmets, protective cups (for male players), catcher’s gear with dangling throat guard, etc.—must be worn correctly.
Field & Weather: Monitor for unsafe field conditions and lightning.
Player Health and Allergies: Make sure you are aware of any health issues or allergies players may have.
Respect & Sportsmanship
Treat umpires, opponents, players, and fans with courtesy.
Zero Tolerance Policy: Harassment of umpires by coaches, players, or parents is strictly prohibited. This rule is covered in safety training, and coaches sign an agreement to uphold it. Violations may result in Board review and disciplinary action.
Coach's Tip: Your demeanor sets the tone. Offer positive feedback, keep the pace lively, and remind everyone to support one another.
LEAGUE STRUCTURE & DIVISIONS
Division Overview & Field Distances
Division |
Age Range |
Base Distance |
Pitching Distance |
1B Safety Base Req'd? |
Recommended Machine Settings |
Tee Ball |
4–7 |
50 ft |
N/A |
Yes |
N/A |
Rookies Coach Pitch |
5–6 |
60 ft |
35 ft |
Yes |
N/A |
Rookies Machine Pitch |
7–8 |
60 ft |
46 ft |
Yes |
35–40 mph (recommended setting) |
Minors |
9–10 |
60 ft |
46 ft |
Yes |
N/A |
Majors |
11–12 |
60 ft |
46 ft |
Yes |
N/A |
Intermediate (50/70) |
11–13 |
70 ft |
50 ft |
No |
N/A |
Juniors |
12–14 |
90 ft |
60 ft 6 in |
No |
N/A |
UNIFORMS & EQUIPMENT
Required Uniform Items
- League-issued jersey, pants, belt, socks, and hat
- Footwear: Molded cleats or athletic sneakers. Metal cleats are only allowed in Juniors
- Protective Cup: Little League rules require all males to wear a protective cup. Use of pelvic protectors for females is optional.
Pitcher's Attire
No white sleeves or a white/light batting glove on the pitching arm or glove hand (it distracts batters).
Bat Requirements
Division |
Certified Bats |
Tee Ball – Majors |
USA Baseball (USABat)–certified only |
Juniors |
USA Baseball or BBCOR |
Protective Gear
- Batters: Must wear NOCSAE-approved helmets.
- Catchers: Must wear standard catcher's gear (helmet with dangling throat guard, chest protector, shin guards). Little League rules require a dangling throat guard even for hockey-style masks.
Additional Equipment Notes
- Bat Knobs & Prohitter Thumb Guards: Permitted in all divisions during spring and fall ball seasons. NOT permitted for Post Season Tournament.
- Sliding Mitts: Not permitted in any division (headfirst sliding is not allowed in lower divisions and these mitts slow pace of game).
- Bat donuts or weighted sleeves are not permitted.
SCHEDULING & WEATHER POLICIES
Game Scheduling
Assigned by the GLL Scheduler. Teams must use their allotted field and time.
If any teams cancel their games in advance due to attendance issues or other conflicts, they must notify their Division VP and/or the league President. This ensures that umpires, concessions, and grounds are all notified of the change.
Weather Cancellations
- Pre-Game: GLL Grounds Crew may cancel if the field is unsafe.
- In-Game: The umpire, coaches, or Grounds Crew can suspend/end a game if conditions worsen.
- Lightning: Stop immediately; resume only after 30 minutes since the last strike. If lightning recurs while waiting, the 30-minute clock restarts.
- Notifications of cancellations will be sent via GameChanger and posted on the GLL website.
Postponed Games
Only the Division VP and GLL Board, not coaches, have authority to postpone any game due to weather, darkness, field conditions, or other safety/fairness concerns.
Once postponed, each team’s scorekeeper must record score, inning, base runners, outs, ball-strike count, and lineup positions.
Resumption of Postponed Game:
The Division VP sets date/time/location to continue a postponed game. Resumption picks up exactly where the game left off (inning, score, runners, etc.).
Make-Up Games
Cancelled games will not be rescheduled unless approved by the Division VP. The VP assigns date/time/location for the make-up.
PRE-GAME PROCEDURES
Field & Dugout Assignment
- Home Team: First-base dugout
- Visiting Team: Third-base dugout
- Assignments appear on the master schedule and GameChanger.
Batting Cages
One cage per field, split between the two teams.
- Visiting Team: 60–30 minutes before game
- Home Team: Final 30 minutes before game start
- Rookies: Both teams each use one cage 30 minutes prior to a game
Cage Safety:
- One batter at a time, helmet required
- Use an L-screen for coach pitching
- No on-deck swings outside the cage
Coach's Tip: If the schedule is tight, shorten cage time equally for both teams.
Pitching Mound Warm Ups
One mound per team; use the mound adjacent to your side of the field.
Safety: Catchers must wear a catcher's facemask when warming up pitchers.
Additional Outfielders (Rookies only)
May use up to 10 defenders (4 outfielders) by mutual agreement at the pregame plate meeting. This is for more playing time, not a defensive advantage.
Outfield Borrowing
If a team is short on players, coaches may agree to borrow outfielders from the opponent so kids can still play.
- Decide at the pregame plate meeting.
- The borrowed player is typically the last out, plays outfield, and should give 100% effort.
- When the borrowed player is due to bat for their own team, they step out of the borrowed role.
Umpire-Coach Meeting at Home Plate
Happens before every game. Both managers confirm rules, discuss field/safety concerns, and finalize any special agreements.
GAME START AND STOP RULES
Time Limits & Defining a New Inning
Division |
Time Limit |
Minors & up |
No new inning after 1 hour 45 minutes. Hard stop at 2 hours (finish the current batter if mid-at-bat). |
Rookies |
No new inning may start after 1 hour 30 minutes. Hard stop at 1 hour 45 minutes. |
Playoffs |
Generally, no time limit (unless otherwise stated). |
TIE GAMES
All Divisions: If time expires in a tie, record it as a tie.
Special Events: The Division VP may allow extra innings. If so, each half-inning begins with the last batted out on second base.
Mercy Rule
Division |
Mercy Rule |
Instruction |
Minors & up |
10-run lead after 4 innings (3½ if home team leads) 8-run lead after 5 innings (4½ if home team leads) |
Game ends immediately upon reaching a threshold. |
GAMEPLAY GENERAL RULES
Field Access
Once a game begins, only the following are allowed on the field:
- Coaches
- Players
- Umpires
- Volunteers registered on the GLL website
Dugout Safety
- One coach must remain in the dugout at all times.
- All players must remain in the dugout unless batting or playing defense.
- All equipment must be kept inside the dugout.
- No swinging bats or throwing baseballs in/around the dugout.
- No climbing on dugout fences or hanging from overhead bars.
- The dugout gate must remain closed during play.
Coaches Safety
- Offensive Side: One coach at first base, one at third base; others remain in the dugout.
- Defensive Side: Coaches remain in the dugout, gate closed.
- Rookies Exception: One coach may be in the outfield for safety/development, and another behind the catcher to retrieve passed balls.
Fair Play Requirements
Division |
Total Defensive Outs |
Bench |
All Divisions |
50% of the game duration |
Max 2 innings |
Intention: Ensure all kids learn and play without excessive bench time. If a game ends unexpectedly and a player didn’t meet fair-play rules, coaches should adjust the next game’s lineup accordingly.
Run Limits per Inning
Division |
Run Limit |
Steal Home on Passed Ball |
Rookies |
5 runs in innings 1–5; no limit in 6th* |
No stealing or passed balls |
Minors |
5 runs in innings 1–4; no limit in 5th & 6th* |
1 per team, per inning |
Majors & Juniors |
No run limit |
No limit |
DEFENSIVE RULES
Strike Zone
Rookies – Majors: Width = plate + one baseball on each side; Height = shoulders to knees.
Juniors: Width = plate only; Height = shoulders to knees.
Adjustments are allowed (with coaches/umpire agreement) to encourage more swinging.
Called Strikes (Rookies Only)
No called strikes initially. After two non-swings on strike-worthy pitches, the umpire warns player/coach that called strikes will begin if batter keeps taking.
On-Field Pitcher Warm-Ups
- Returning Pitcher: Up to 3 pitches between innings.
- New Pitcher: Up to 5 pitches.
Coach's Tip: If the catcher isn’t ready, a coach or a player wearing a catcher’s mask may receive warm-ups.
Intentional Walk & Pitch Count
- Intentional walks permitted but limited to once per game per batter.
- Manager notifies the plate umpire; 4 pitches added to pitcher’s tally automatically.
- Ball is dead; batter goes straight to first base.
Coach's Tip: Clearly announce “We’re issuing an intentional walk,” so the scorer can add four pitches.
End of Play
Division |
Play Stops When |
Advancing Runners |
Tee Ball |
Player calls time in the infield |
Runners less than halfway must return |
Rookies Coach Pitch |
Player calls time in the infield |
Runners less than halfway must return |
Rookies Machine Pitch |
Player calls time in the infield |
Runners less than halfway must return |
Minors |
When pitcher gets the ball |
N/A |
Majors |
When pitcher gets the ball |
N/A |
Juniors |
N/A |
N/A |
OFFENSIVE RULES
Batting Order
Continuous Batting Order (All Divisions): Every rostered player bats.
No mid-game removal unless injury or emergency.
If a player arrives late, add them to the end of the order (discuss at plate meeting).
The continuous order resets each game.
On-Deck Batter Warm-Up is Prohibited
GLL prohibits on-deck batters; no player should handle a bat until it’s their turn to bat.
Bunting
Division |
Bunting Allowed? |
Slash Bunt? |
Tee Ball |
No |
N/A |
Rookies (Coach Pitch) |
No |
N/A |
Rookies (Machine Pitch) |
No |
N/A |
Minors |
Yes |
Prohibited |
Majors |
Yes |
Prohibited |
Juniors |
Yes |
Yes |
Thrown Bat
1st Offense (Team): Warning.
2nd Offense (Same Batter): Batter is out, ball is dead, runners return.
Dropped Third Strike
Minors: Batter is out on strikes even if dropped by catcher.
Majors & Above: Standard LL rules (batter may advance if 1st base is unoccupied or 2 outs).
Hit By Pitch While Swinging
If the batter is hit while swinging, it counts as a strike.
Batted Ball Contacts Pitching Machine
Dead ball; batter gets a single, other runners advance one base.
Stealing & Lead Offs
Division |
Leading Off? |
Stealing? |
Delayed Steals? |
Advance on Passed Ball? |
When to Steal |
Tee Ball |
No |
No |
No |
No |
N/A |
Rookies Coach Pitch |
No |
No |
No |
No |
N/A |
Rookies Machine Pitch |
No |
No |
No |
No |
N/A |
Minors |
No |
Yes |
No |
Yes (1 run per inning on passed ball) |
When ball crosses home plate |
Majors |
No |
Yes |
No |
Yes |
When ball crosses home plate |
Juniors |
Yes |
Yes |
Yes |
Yes |
Any time |
Leaving Base Early (Minors & Majors)
Runners must wait until the ball crosses the plate or is batted. If they leave early, the umpire may send them back.
Stealing Second Base on a Walk
No automatic “continuation” to second if it becomes a delayed steal. If there’s an overthrow, runner advances at own risk.
Sliding Rules
Rookies, Minors, Majors:
- Runner must allow the fielder to make a throw (slide or avoid the throwing lane).
- No headfirst slides while advancing. Headfirst is only allowed when returning to a base.
- Significant contact without sliding may result in the runner being called out.
- There is no “must slide” rule.
Juniors:
- Standard Little League sliding rules apply; headfirst slides are allowed on advances.
Courtesy Runner
Allowed for the catcher with 2 outs, or for an injured player. The courtesy runner is the last recorded out. The same courtesy runner may not be used twice in the same inning.
UMPIRE INTERACTIONS, DISPUTES & PROTESTS
Coaches Protect the Umpire
Coaches are responsible for protecting the umpire from harassment by players, coaches, parents, or volunteers.
Zero Tolerance
Harassment or verbal abuse of an umpire by any coach, player, or spectator can result in ejection or further disciplinary action.
Rule Clarifications
You may request time and calmly ask about the umpire’s interpretation of a rule (both managers present). Judgment calls are never reviewable.
Judgement Calls
Not reviewable (balls/strikes, safe/out, fair/foul). The umpire's call stands.
Between Innings
The best time to address non-urgent questions with the umpire.
Protest Process
Step |
Action |
Details |
1. Immediate Declaration |
Inform the umpire |
Manager believes a rule was misapplied (not a judgment call) |
2. Notation |
Document in scorebook |
Umpire notes the protest with inning, score, situation |
3. Written Submission |
Submit within 24 hours |
Manager emails GLL Board or UIC with explanation |
4. Board Review |
Protest Committee rules |
Determines validity |
5a. If Upheld |
Game may be replayed |
Replay from protest point or other remedy |
5b. If Denied |
Result stands |
Original result remains official |
Coach's Tip: Only rule misapplications are protestable. Judgment calls (safe/out) cannot be protested.
Ejections
Offense |
Minimum Consequence |
Notes |
1st Ejection |
1 game suspension |
Board may add more if warranted |
2nd Ejection |
2 game suspension |
Board may add more if warranted |
3rd Ejection |
Permanent removal |
No exceptions |
Continuing argument post-game |
5 game suspension |
2nd offense = lifetime ban |
Anyone ejected must leave the vicinity of the field (including stands) and may not attend the suspended game. It is recommended a player serve suspension on the bench out of uniform.
Automatic suspensions (1–2 games) cannot be appealed; additional penalties may be appealed via the GLL Board (submit written request to Player Agent).
SCORE REPORTING & ADMINISTRATION
Post-Game Reporting
Division |
Who Reports |
What |
When |
To Whom |
Minors & Above |
Winning Manager |
Final Score & Innings Played |
Within 24 Hours |
Division VP |
Both Managers |
Pitch Counts |
Within 8 Hours |
GLL Pitch Count Spreadsheet |
Coach's Tip: Always confirm pitch counts with the opposing manager before leaving the field.